No doubt a PC with a hefty graphics card will make a noticeable difference, too, especially coming from a standard ‘Day One’ Xbox One. The gloomier times of day, or when the sun is beaming into your face, or when at night when your headlights can only see so far ahead all prove pleasingly lifelike to behold. But then the close-up gathering of water as the wipers clear your view looks good, while the reflections in the puddles on tarmac are nothing short of impressive.ĭiRT Rally 2.0 does have moments where it looks photo-realistic. The weather effects are also low-rent, with the rain polygons low in resolution and happy to pretend physics doesn’t apply. Coming from Forza Horizon 4, my eyes almost started bleeding from the lack of detail. Enough, presumably, to help the forthcoming virtual reality support make you feel like you’re actually driving a rally stage in a rally car during a rally championship.īut the outside models such as the people in the crowd, the foliage on the floor and the surfaces below your tyres are more Xbox 360 than Xbox One. Inside the car, you can see all the switchgear in suitably impressive detail in most cars. Then there’s the visual aesthetic of DiRT Rally 2.0. Fixable in future updates, especially as Codemasters has acknowledged their existence to me, but annoying nonetheless. There’s a weird graphical shimmer every now and then, while the views where you get a head-up display speedometer glitches and you see a black square behind it. Not only that, DiRT Rally 2.0’s graphics can be distracting. There are times when the game feels V-Rally 4 fast, but most of the time it’s the opposite. The sensation of speed seems muted, with 65mph feeling like 35mph, making it easy to misjudge your entry speed into a corner. To be fair, it’s not just that I need a lot of practice. Just one little mistake and you’re upside down in a tree. With a decent steering wheel, DiRT Rally 2.0 is much less frustrating although I’m dubious if a group B rally car would actually be that difficult to drive at moderate speeds in real life. Minus the G-forces, ability to actually die and the smell coming from your co-driver’s trousers after a near miss, of course. You have to be so delicate with every input that it’s mentally tiring to drive fast, mirroring the real life experience. A constant struggle between wanting to go fast but keep on the road. It’s at this point and with the interior cockpit view, of which one features the steering wheel and the other doesn’t, that DiRT Rally 2.0 proves most challenging. DiRT Rally 2.0 review: DiRTY thoughtsīeing the sucker for pain that I am, I switched off all assists. Or, at least, far fewer dents in your polygon-based rally car. I can also tell you that you need the reactions of Lewis Hamilton to save a slide in a Group B rally car, that front wheel drive cars are hugely forgiving and that driving smoothly is the key to success. But I can tell you it’s not for the faint-hearted. Having played DiRT Rally 2.0 for around eight hours, using both a controller and steering wheel ( Thrustmaster TS-XW), I am unqualified to tell you everything about the game. Well, half-decent 3D as you’ll read later. The satisfying highs and the soul-crushing lows of the motorsport delivered to your television in glorious 3D. Like McRae was a rally master, DiRT Rally 2.0 is a rally masterclass in terms of realism. But what you may not know is that the decimal bit is a nod to the classic Colin McRae games from yesteryear. In case you hadn’t guessed from the number, DiRT Rally 2.0 is the sequel to DiRT Rally. In my DiRT Rally 2.0 review, I put the latest Codemasters rally simulator, available on PC, PS4 and Xbox One, through its paces – and end up crashing a lot.
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