![]() ![]() You only need flymode to go through Cyan's original colliders.Ĭan be interesting for people who like wandering on the rooftops in Ae'Gura in an Assassin's Creed-like fashion. This means you can walk virtually anywhere in an Age without falling through. This basically adds a physical object for each visual one in a few seconds. One command you may find interesting: -exactcollisions Sirius wrote:moar command-line options available for geeky people I did go play a little realMyst Masterpiece Edition though, so I got to see the island in all its glory again anyway ^.^ Trindalas Posts: 4 Joined: Wed 9:18 am Of course, after seeing the island in such a sorry state, part of me almost wishes I kept getting the error XD Problem solved I guess? Lol, it just seems odd that it would give me the error the first time, sooner than before, but then not after that. Oddly, this time I got the error stack as soon as i tried to interact with the book, but even more strangely, it did not happen the second or third time and it took me there with no problems, unlike before where it just consistently froze up on load and eventually gave the error. However I noticed only 1 bit of difference between the two files, so I just told Drizzle to put it back to its original value. ![]() My tools couldn't read the buggy area, and debugging them was too annoying. (The funny thing is I still don't know what caused the crash. Could you try reconverting your Myst V files with this new version of Drizzle ? This should solve the problem, let me know if you run into any more issues. Myst V and Uru never happened as far as I'm concerned.Īnd while most Myst clones are really awful games there are a couple of brilliant ones: Morpheus, which is something like the game from where Cryostasis stole more than a couple of concepts and ideas, and Obsidian, a very surreal and trippy one, being the ones at the top of my head, but there are a couple more cool ones among all the bloody cheapness and stuff.Sirius wrote:Whew ! Okay, it wasn't simple but I think I fixed it. As all the previous ones it is a very, very beautiful game, too. The time when you finally get to watch beneath the lower cloud cover and see the rest of the world is chilling and breathtaking and the stuff nightmares are made of. Revelations, Myst IV, is also very good and has which must be my favorite Age from all the games, Spire: Once you visit it you can't help but ask yourself what the bleeping bleep was Atrus doing when hoping someone trapped in such a place could reform and become nice. The last age, though, is really breathtaking: You see very little of it, but what you see and what you are imagining from all you read about it and what happened to it before, makes it chilling. Exile, Myst III, is weird since all the Ages in it but the prologoue and the ending ones where designed as kind of a tutorial for Atrus' sons. Truly amazing, and one of the most beautiful games, like, totally ever. Riven, the sequel, is amazing and a very well designed game, but instead of being a gallery of puzzles is like the entire age is one big puzzles with diferent sub-circuits and stuff. But then I prefer my adventure games to be big, empty, pretty spaces with lots of puzzles and no true character interaction beyond reading journals left behind, so i don't really like the Lucasarts and Sierra and stuff kind of adventure games. Revelations has the best designed puzzle world, like, ever: It is maddening hard, but it is very solvable, so when after spending a lot of hours fiddling with thingies and stuff you manage to solve it, it feels real nice and stuff. The Myst games, up to Revelations, are all pretty cool. If morons are inspired to do something stupid like steal a car or publish horrible FMV adventures after playing them, it's not their fault. Blaming Myst for ruining the adventure genre is like blaming GTA for inspiring some dumbass to pursue a life of crime. ![]() I'm sure they'd have rather been the only ones going for the "mystifying alien picture sideshow" approach to adventure gaming. Still, I much prefer Space Quest 4, Quest For Glory 4, Gabriel Knight and other third person adventure games with plenty of voice acting.Įdit: And I don't think it's fair to blame Myst for "ruining the adventure genre." The guys at Cyan had nothing to do with all their competitors awkwardly copying them, often with disastrous results. It followed Ron Gilbert's old "circus cage" design, where the player coud walk from puzzle to puzzle and fiddle with them at will, instead of being trapped in a series of linear rooms. I liked Myst a lot, back before all the clones came out and ruined it for everybody.īest part was, even though the puzzles were damn near unsolvable, the game was smart enough not to trap you in one room. ![]()
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